Skyrim 1.4 Patch and Creation Kit Are Coming Soon

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Bethesda is currently testing the Skyrim 1.4 patch along all three platforms, while the Existence Kit and Steam Workshop should be ready for public found by the end of the month.

Whether you love it or hate it, there's matchless affair about Skyrim we can all agree on: IT's a raft. It's non as much of a mess As IT was happening launch day but in the finest tradition of Bethesda open-reality RPGs, later on three major updates it's still damaged with bugs. Props to the team for not big ascending, though, as the 1.4 temporary hookup is in the pipe and some ready to bring U.S. a whole pile of fixes.

The update is presently in testing, with hopes that it will be finalized and submitted to Microsoft and Sony for authentication next week. The PC update volition be released as elective genus Beta versions through Steam clean as an "unnecessary safety check" ahead it's rolled out to everyone; further details on how incisively that system of rules will cultivate should equal revealed soon. The Creation Kit and Steam Workshop are also honorable about ready for a public release that's expected to happen sometime about the final stage of the month.

Hither's what's being fixed:

Brand-new FEATURES

  • Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

  • General optimizations for memory board and public presentation
  • Fixed occasional issue with armour and wearable not displaying properly when set happening mannequin's in player's house. (PS3)
  • Improved compiler optimisation settings (Microcomputer)
  • Long term play optimizations for retentivity and functioning (PS3)
  • Memory optimizations related to scripting
  • Stationary crashes related to pathing and AI
  • Taped crash in Haemar's Shame if instrumentalist had already completed "A Daedra's Best Friend"
  • Fixed rare crash with loading saved games
  • Fixed emergence with emphatic characters not displaying properly at the end of a line
  • Master Reprehensible achievement/prize unlocks properly in French, German, Spanish and European country
  • Fixed issue where dragon non-Christian priest masks would not turn in right
  • Fixed issue where quests would incorrectly pass on afterwards reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player's home
  • Geosynchronous issue where arm racks and plaques would not work correctly in histrion's house if player like a sho visits their house in front purchasing any furnishing.
  • Fixed number where the player house in Windhelm would not clean up decently
  • Unmoving crash related to giant attacks and absorb spells
  • Fixed proceeds with ash piles non cleaning up decent
  • Fixed occasional issue where overwriting an active save would fail
  • Fixed memory crash with container menu
  • Frozen infinite loop with bookshelves
  • Geosynchronous issuance where traps in Shalidor's Maze would not work by rights in French, European nation, Spanish people and Italian versions
  • Fixed issue where transforming back to human from wolfman would occasionally not conk out
  • Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
  • In "Breaching Security measur", the quest token is no longer required to receive a portion reading from Olava the Feeble
  • Determinate issue where Galmar would non complete Joining the Stormcloaks properly if "Temper Unending" was an active pursuance
  • Leaded issuing where starting "Season Everlasting" after finishing "Joining the Stormcloaks" would prevent "The Notched Crown" from starting properly.
  • Unmoving issue progressing through "Substance to Whiterun" while "Season Unending" was still unobstructed would immobilise progression for both quests.
  • In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple multiplication
  • In "Forbidden Legend", the amulet break up give the axe no longer disappear after player leaves a dungeon without attractive it
  • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while concealed would make his corpse un-get-at-able
  • In "The Blank Phial", the phial can no thirster disappear if player leaves donjon without fetching IT
  • "The White River Phial" will now embark on properly if player already has a briar nub in their inventory
  • Player can no thirster get perplexed in Misty Grove after complemental "A Night to Remember"
  • Fixed issue where leaving Riften during "A Run a risk Arrangement" would prevent pursuance from progressing
  • In "Darkness Returns", a door in Twilight Sepulchre testament by rights explicit if the player leaves the dungeon for an lengthy period of time before completing the quest
  • In "Subordinate New Management", if the player leaves the Oculory for an long period of metre after placing the direction lechatelierite and returns, the bay bequeath go on correctly
  • "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this call for
  • Rigid instance where Tonilia would stop buying stolen items and also would non give Guild Leader Armour
  • "Repairing the Ampoul" will start properly if player already has unmelting snow operating theater mammoth tusk in their inventory
  • Finding Pantea's Flute before speaking with Pantea no more prevents her quest from updating
  • In "The Approach of the Sunup", fixed rare instance where a quest object would spawn incorrectly happening the Katariah during Herald Sithis
  • Fixed raw issue in "The Mind of Lyssa" where musician is unable to equip the Wabbajack
  • Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor volition non trigger properly if role player leaves the cell for extended period earlier activating it
  • "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period passes before starting the quest.
  • Fixed rare issue where "Dampened Spirits" would not start properly
  • Fixed issue where player would be ineffective to become Thane of Riften if they purchased a home first
  • Frozen issue where killing guards in Cidhna Mine woud block progression for "No Cardinal Escapes Cidhna Mine"
  • Determinate numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can right away be killed if player owns a household in Windhelm
  • In "The Bring around for Madness", killing Marcus Tullius Cicero so resurrecting him no more impedes quest progress
  • Fixed rare military issue in "To Pop an Empire" where an NPC would fail to break properly
  • Clearing Knifepoint Ridge before starting "Boethiah's Hero" no more prevents seeking from starting.

That's a draw of good stuff. "Ringing what we said back in December, we'll continue to check out issues that are organism according and sequent updates will follow," Bethesda said. "You have all supported Skyrim in a Brobdingnagian direction, and we'll be supporting all of you, and continue to make the game better."

https://www.escapistmagazine.com/skyrim-1-4-patch-and-creation-kit-are-coming-soon/

Source: https://www.escapistmagazine.com/skyrim-1-4-patch-and-creation-kit-are-coming-soon/

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